The Artificer specialization has been revealed to be a master of traps, mines and other mechanisms, rather than directly engaging in fights.
Rogues can specialize as Artificers, Assassins, or Tempests.
The Templar specialization is also making a comeback – these are defensive warriors designed to counter magic users and demons. Reavers will be similar to Dragon Age 1 and 2 – warriors that are adept at dealing large amounts of damage through hurting themselves.
Champions specialize at protecting their teammates and absorbing large amounts of damage. In Dragon Age: Inquisition, there are three possible specializations for warriors: Champion, Reaver, and Templar. Having said that, “Inquisition” throws in some innovations into the class design with specializations like the “Tempest” and the “Knight-Enchanter” which defy traditional class roles. Rogues deal high physical damage, can employ either melee or ranged weapons like daggers or bows, wear medium armor, and are more mobile than other classes. Warriors are masters of dealing physical damage, and absorbing enemy attacks mages are masters of casting spells, but are susceptible to physical damage. As standard for the Dragon Age franchise, players are able to choose from three classes – warrior, rogue, and mage – which are further broken down into three specializations each.